﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Prism.Games.GalEngine.Scripts.FunctionModel;

namespace Prism.Games.GalEngine.Scripts.Data.BranchSystem
{
    /// <summary>
    /// 路线，它描述脚本树（SectionTree）在从头开始到任何一个末端的过程。
    /// </summary>
    [Serializable]
    public class Root : MarkedObject
    {
        private bool onceCleared;

        public bool OnceCleared
        {
            get { return onceCleared; }
            set { onceCleared = value; this.OnPropertyChanged("OnceCleared"); }
        }
    }
}
